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Double delete of shaders fixed (valgrind was used).

Makefile improvements:
use of implicit rules and update of Data directory instead of copy if
directory is present.
The implicit rules enable multiprocessor makes $ make -j $(nproc)
Consecutive builds should be much faster.

Double delete of shaders fixed (valgrind was used).

Makefile improvements:
use of implicit rules and update of Data directory instead of copy if
directory is present.
The implicit rules enable multiprocessor makes $ make -j $(nproc)
Consecutive builds should be much faster.
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